Unity 6.3
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Практическое руководство по разработке игр в Unity Глава 4 из 25 Оригинал, стр. 11

Примеры проектов

Sample projects Probably the best way to familiarize yourself with the development environment is to peek into a vertical slice of a game prototype. You can find these in a number of places to kickstart your exploration of Unity. Learn projects The Learn screen on the Hub gives you access to a variety of tutorials and learning resources, including numerous example projects that you can download and import directly into Unity.

Explore starter projects on the Learn screen.

Think of the Creator Kits and Microgames as mini-templates with documented code samples. While many of these projects are “code-free” for beginners, more experienced developers can dissect their scripts and assets to learn. Exploring and modifying Learn projects is a good way to get familiar with common production techniques in Unity development. Unity gives you the option to save the modified project, then find it in Unity Hub to continue working on it later. The original, unmodified projects will remain available from the Learn screen.

Unity Asset Store assets The Unity Asset Store is a community marketplace filled with free and premium assets. You can find third-party tools and art assets for almost anything your team doesn’t want to develop in-house. Assets range from production and prototyping art to Editor extensions and scripting tools to whole projects nearly ready to ship. Many asset packages include extensive templates that illustrate essential aspects of Unity development and can save days or weeks of dev work. The Asset Store includes tens of thousands of assets, with more packages added each day. These packages from Unity offer a good entry point if you’re just getting started: —

The Starter Assets package includes free and lightweight first- and third-person character base controllers that demonstrate how to control the camera using the Cinemachine and the Input System packages. Starter Assets – First Person Controller and Starter Assets – Third Person Controller show you how to prototype a character controller on a playground scene.

Starter Assets – Third Person Controller