Unity 6.3
0 онлайн 77 гостей 3 в системе
Вход

AvailableData

Убраны

структура в UnityEngine.Audio

Выполнено в:UnityEngine.AudioModule

Declaration

Obsolete

Описание

Временный набор данных, имеющихся для переписи.

Вы можете перечислить ,Elementис помощью цикла для каждого над этой коллекцией.

Дополнительные ресурсы: Pipe.SendData

using System;
using UnityEngine.Audio;
using static UnityEngine.Audio.ProcessorInstance;
using static UnityEngine.Audio.GeneratorInstance;
using Unity.IntegerTime;

class AvailableDataExamples { struct ThingToCommunicate { public float MyData; }

struct OtherThing { public int MyOtherData; }

internal struct ProcessorInvestigatingData : GeneratorInstance.IRealtime { public void Update(UpdatedDataContext context, Pipe pipe) { float myData = 0f;

foreach (var element in pipe.GetAvailableData(context)) { if (element.TryGetData(out ThingToCommunicate thing)) { myData = thing.MyData; } else if (element.TryGetData(out OtherThing otherThing)) { myData = MathF.PI * otherThing.MyOtherData; } } }

internal struct Control : GeneratorInstance.IControl<ProcessorInvestigatingData> { public void Update(ControlContext context, Pipe pipe) { float myData = 0f;

foreach (var element in pipe.GetAvailableData(context)) { if (element.TryGetData(out ThingToCommunicate thing)) { myData = thing.MyData; } else if (element.TryGetData(out OtherThing otherThing)) { myData = MathF.PI * otherThing.MyOtherData; } } }

public void Dispose(ControlContext context, ref ProcessorInvestigatingData processor) { }

public ProcessorInstance.Response OnMessage(ControlContext context, Pipe pipe, Message message) => ProcessorInstance.Response.Unhandled;

public void Configure(ControlContext context, ref ProcessorInvestigatingData processor, in AudioFormat format, out Setup setup, ref Properties properties) => setup = new(format); }

public bool isFinite => false; public bool isRealtime => false; public DiscreteTime? length => null; public Result Process(in RealtimeContext ctx, Pipe pipe, ChannelBuffer buf, Arguments args) => 0; } }