Следующие шаги
Next steps
Now that you have a solid foundation in networking concepts and practical experience with Netcode for GameObjects, continue your multiplayer learning journey: Dive into Unity Learn: We’re simplifying the multiplayer learning curve even further with new guided content. On Unity Learn, our first Multiplayer Course will teach you the basics of Netcode for GameObjects and guide you through your first networked project. Explore the sample projects: Dive deeper into the sample projects, such as Boss Room, Galactic Kittens, and the Bitesize Samples. Modding these projects will expose you to new techniques and help discover the best practices when working with networked multiplayer. Experiment with multiplayer services: Remember there’s no need to reinvent the wheel. Relay, Lobby, and Matchmaker are ready to deploy into your projects. These services can significantly reduce development time. Master advanced techniques: As your project’s needs grow, consider Netcode for Entities. This advanced package includes techniques like client-side prediction and lag compensation for the highest networking performance. The Megacity Metro and ECS Racing samples showcase these features in action. Happy networking.