ParticleSystem.Stop
Declaration
public void Stop();public void Stop(bool withChildren = true);public void Stop(bool withChildren = true, ParticleSystemStopBehavior stopBehavior = ParticleSystemStopBehavior.StopEmitting);Параметры
| Параметр | Описание |
|---|---|
| withChildren | Остановите также все дочерние системы частиц. |
| stopBehavior | Прекратить выбросы или прекратить выбросы и очистить систему. |
Описание
Остановка воспроизведения Particle System с помощью предоставленного поведения остановки.
Дополнительные ресурсы: Play, Pause функции.
В следующем примере создается окно GUI для манипулирования Particle System.
using UnityEngine;
public class ParticleSystemControllerWindow : MonoBehaviour { ParticleSystem system { get { if (_CachedSystem == null) _CachedSystem = GetComponent<ParticleSystem>(); return _CachedSystem; } } private ParticleSystem _CachedSystem;
public Rect windowRect = new Rect(0, 0, 300, 120);
public bool includeChildren = true;
void OnGUI() { windowRect = GUI.Window("ParticleController".GetHashCode(), windowRect, DrawWindowContents, system.name); }
void DrawWindowContents(int windowId) { if (system) { GUILayout.BeginHorizontal(); GUILayout.Toggle(system.isPlaying, "Playing"); GUILayout.Toggle(system.isEmitting, "Emitting"); GUILayout.Toggle(system.isPaused, "Paused"); GUILayout.EndHorizontal();
GUILayout.BeginHorizontal(); if (GUILayout.Button("Play")) system.Play(includeChildren); if (GUILayout.Button("Pause")) system.Pause(includeChildren); if (GUILayout.Button("Stop Emitting")) system.Stop(includeChildren, ParticleSystemStopBehavior.StopEmitting); if (GUILayout.Button("Stop & Clear")) system.Stop(includeChildren, ParticleSystemStopBehavior.StopEmittingAndClear); GUILayout.EndHorizontal();
includeChildren = GUILayout.Toggle(includeChildren, "Include Children");
GUILayout.BeginHorizontal(); GUILayout.Label("Time(" + system.time + ")"); GUILayout.Label("Particle Count(" + system.particleCount + ")"); GUILayout.EndHorizontal(); } else GUILayout.Label("No Particle System found");
GUI.DragWindow(); } }