Unity 6.3
0 онлайн 1 гость 3 в системе
Вход

PlayerSettings.Android.preferredDataLocation

Declaration

public static AndroidPreferredDataLocation preferredDataLocation;

Описание

Предпочтительное расположение данных.

using UnityEngine;
using UnityEditor;
using UnityEditor.Build;

public class PreferredDataLocationSample : MonoBehaviour { [MenuItem("Build/Preferred Data Location Sample")] public static void BuildPreferredDataLocationSample() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP); PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

//Set preferredDataLocation PlayerSettings.Android.preferredDataLocation = AndroidPreferredDataLocation.PreferExternal;

BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Build/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android; BuildPipeline.BuildPlayer(options); } }