Unity 6.3
0 онлайн 75 гостей 3 в системе
Вход

PlayerSettings.Android.targetArchitectures

Declaration

public static AndroidArchitecture targetArchitectures;

Описание

Набор архитектур CPU для цели сборки Android.

using UnityEngine;
using UnityEditor;
using UnityEditor.Build;

public class TargetArchitecturesExample : MonoBehaviour { [MenuItem("Build/Android Target Architectures Example")] public static void TargetArchitectures() { PlayerSettings.SetScriptingBackend(NamedBuildTarget.Android, ScriptingImplementation.IL2CPP);

//Set the targetArchitecture to ARM64 AndroidAchitecture PlayerSettings.Android.targetArchitectures = AndroidArchitecture.ARM64;

BuildPlayerOptions options = new BuildPlayerOptions(); options.scenes = new[] { "Assets/Scenes/SampleScene.unity" }; options.locationPathName = "Builds/AndroidBuild.apk"; options.target = BuildTarget.Android; options.targetGroup = BuildTargetGroup.Android;

BuildPipeline.BuildPlayer(options); } }