Unity 6.3
0 онлайн 60 гостей 3 в системе
Вход

ToolManager.RefreshAvailableTools

Declaration

public static void RefreshAvailableTools();

Описание

Вызов RefreshAvailableTools для восстановления содержимого накладки инструментов просмотра Scene.

Этот метод полезен, когда инструмент может изменить значение EditorTool.IsAvailable вне событий выбора и смены инструмента.

using System;
using UnityEditor;
using UnityEditor.EditorTools;
using UnityEngine;

// An example of a tool that may be made available or unavailable in situations other than selection changes. [EditorTool("Conditional Tool", typeof(Transform))] class ConditionallyAvailable : EditorTool { bool m_IsAvailable; void OnEnable() => EditorApplication.update += UpdateAvailable; void OnDisable() => EditorApplication.update -= UpdateAvailable;

// This tool is enabled and disabled in 10 second intervals. void UpdateAvailable() { var time = DateTime.Now;

if (m_IsAvailable != ((time.Second / 10) % 2 == 0)) { m_IsAvailable = !m_IsAvailable; // Because the tool is changing availability arbitrarily, it is necessary to manually refresh the UI. ToolManager.RefreshAvailableTools(); } }

// When a tool is available, it is shown in the Tools Overlay. If not available, it is hidden. public override bool IsAvailable() => m_IsAvailable; }