ToolManager.RefreshAvailableTools
Declaration
public static void RefreshAvailableTools();Описание
Вызов RefreshAvailableTools для восстановления содержимого накладки инструментов просмотра Scene.
Этот метод полезен, когда инструмент может изменить значение EditorTool.IsAvailable вне событий выбора и смены инструмента.
using System; using UnityEditor; using UnityEditor.EditorTools; using UnityEngine;
// An example of a tool that may be made available or unavailable in situations other than selection changes. [EditorTool("Conditional Tool", typeof(Transform))] class ConditionallyAvailable : EditorTool { bool m_IsAvailable; void OnEnable() => EditorApplication.update += UpdateAvailable; void OnDisable() => EditorApplication.update -= UpdateAvailable;
// This tool is enabled and disabled in 10 second intervals. void UpdateAvailable() { var time = DateTime.Now;
if (m_IsAvailable != ((time.Second / 10) % 2 == 0)) { m_IsAvailable = !m_IsAvailable; // Because the tool is changing availability arbitrarily, it is necessary to manually refresh the UI. ToolManager.RefreshAvailableTools(); } }
// When a tool is available, it is shown in the Tools Overlay. If not available, it is hidden. public override bool IsAvailable() => m_IsAvailable; }