EditorApplication.ExecuteMenuItem
Declaration
public static bool ExecuteMenuItem(string menuItemPath);Описание
Вызов пункта меню в указанном пути.
Эта функция также работает со Скриптами Редактора.
// Simple script that lets you create a new // Scene, create a cube and an empty game object in the Scene // Save the Scene and close the editor
using UnityEditor; using UnityEditor.SceneManagement;
public class ExampleClass { [MenuItem("Examples/Execute menu items")] static void EditorPlaying() { var newScene = EditorSceneManager.NewScene(NewSceneSetup.EmptyScene, NewSceneMode.Single);
EditorApplication.ExecuteMenuItem("GameObject/3D Object/Cube"); EditorApplication.ExecuteMenuItem("GameObject/Create Empty");
EditorSceneManager.SaveScene(newScene, "Assets/MyNewScene.unity"); EditorApplication.Exit(0); } }