Bounds.Contains
Declaration
public bool Contains(Vector3 point);Описание
Входит ли point в рамку?
Если point, переданный в Contains, находится внутри границы, возвращается значение True. Точки на мин и макс пределах (уголки и ребра) границы считаются внутри.
Примечание: Если Bounds.extents содержат отрицательное значение в любой координате, то Bounds.Contains всегда возвращает False.
//Attach this script to a GameObject with a Collider component //Create an empty GameObject (Create>Create Empty) and attach it in the New Transform field in the Inspector of the first GameObject //This script tells if a point you specify (the position of the empty GameObject) is within the first GameObject’s Collider
using UnityEngine;
public class Example : MonoBehaviour { //Make sure to assign this in the Inspector window public Transform m_NewTransform; Collider m_Collider; Vector3 m_Point;
void Start() { //Fetch the Collider from the GameObject this script is attached to m_Collider = GetComponent<Collider>(); //Assign the point to be that of the Transform you assign in the Inspector window m_Point = m_NewTransform.position; }
void Update() { //If the first GameObject's Bounds contains the Transform's position, output a message in the console if (m_Collider.bounds.Contains(m_Point)) { Debug.Log("Bounds contain the point : " + m_Point); } } }