AssetImporter.SetAssetBundleNameAndVariant
Declaration
public void SetAssetBundleNameAndVariant(string assetBundleName, string assetBundleVariant);Параметры
| Параметр | Описание |
|---|---|
| assetBundleName | Название AssetBundle. |
| assetBundleVariant | Вариант AssetBundle. |
Описание
Установите имя и вариант AssetBundle.
using UnityEngine; using UnityEditor; public class SetAssetBundleNameAndVariant : MonoBehaviour { [MenuItem("Tools/SetAssetBundleNameAndVariantExample")] static void Example() { var importer = AssetImporter.GetAtPath("Path/To/Your/Asset"); var newAssetBundleName = "example_bundle_name"; var newAssetBundleVariant = "v1"; //Set AssetBundleName and AssetBundleVariant importer.SetAssetBundleNameAndVariant(newAssetBundleName, newAssetBundleVariant); Debug.Log($"Set AssetBundleName to {importer.assetBundleName} and AssetBundleVariant to {importer.assetBundleVariant} for: {importer.assetPath}"); } }