Unity 6.3
0 онлайн 62 гостей 3 в системе
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RequiredMemberAttribute

класс в UnityEngine.Scripting

Выполнено в:UnityEngine.CoreModule

Описание

Когда тип помечен, все его члены с [RequiredMember] помечены.

using System;
using UnityEngine;
using UnityEngine.Scripting;

public class NewBehaviourScript : MonoBehaviour { void Start() { new PlayerProfile(); } }

class PlayerProfile { // Will survive managed code stripping because PlayerProfile is used [RequiredMember] public int level;

// Will survive managed code stripping because PlayerProfile is used [RequiredMember] public void ResetProgress() { }

// The property, property getter method, and property setter method will survive managed code stripping because PlayerProfile is used [RequiredMember] public int Score { get; set; }

// The property and property getter method will survive managed code stripping because PlayerProfile is used public int HighScore { [RequiredMember] get; set; }

// The property and property setter method will survive managed code stripping because PlayerProfile is used public int Coins { get; [RequiredMember] set; }

// The event, the add method, and the remove method will survive managed code stripping because PlayerProfile is used [RequiredMember] public event EventHandler ProgressChanged;

// Might not survive managed code stripping: without [RequiredMember], this member // is kept only if the linker detects that it's used. Mark it to guarantee it survives, // for example when it's only accessed through reflection or serialization. public int sessionCount; }

class LegacyPlayerProfile { // Will not survive stripping because LegacyPlayerProfile is not used [RequiredMember] public int level;

// Will not survive stripping because LegacyPlayerProfile is not used [RequiredMember] public void ResetProgress() { }

// Will not survive stripping because LegacyPlayerProfile is not used [RequiredMember] public int Score { get; set; }

// Will not survive stripping because LegacyPlayerProfile is not used [RequiredMember] public event EventHandler ProgressChanged;

// Will not survive stripping either. This member has no [RequiredMember], but that // makes no difference: once LegacyPlayerProfile itself is stripped, all of its members go with it. public int sessionCount; }