Unity 6.3
0 онлайн 3 гостей 3 в системе
Вход

Object.hideFlags

Declaration

public HideFlags hideFlags;

Описание

Должен ли объект быть скрытым, сохраняться с Scene или изменяться пользователем?

Дополнительные ресурсы: ,HideFlags,.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { // Creates a material that is explicitly created & destroyed by the component. // Resources.UnloadUnusedAssets will not unload it, and it will not be editable by the inspector. private Material ownedMaterial; void OnEnable() { ownedMaterial = new Material(Shader.Find("Diffuse")); ownedMaterial.hideFlags = HideFlags.HideAndDontSave; GetComponent<Renderer>().sharedMaterial = ownedMaterial; }

// Objects created as hide and don't save must be explicitly destroyed by the owner of the object. void OnDisable() { DestroyImmediate(ownedMaterial); } }