CollisionDetectionMode.ContinuousSpeculative
Описание
Спекулятивное непрерывное обнаружение столкновений включено для статической и динамической геометрии
Это режим обнаружения столкновений, который может быть использован как на динамических, так и на кинематических объектах. Он, как правило, дешевле, чем другие режимы CCD. Он также гораздо лучше обрабатывает угловое движение. Однако в некоторых случаях высокоскоростные объекты все еще могут туннелировать через другие геометрии.
//This script allows you to switch collision detection mode at the press of the space key, and move your GameObject. It also outputs collisions that occur to the console. //Attach this script to a GameObject and make sure it has a Rigidbody component //If it doesn't have a Rigidbody component, click the GameObject, go to its Inspector and click the Add Component button. Then, go to Physics>Rigidbody. //Create another GameObject. Make sure it has a Collider, so you can test collisions between them.
using UnityEngine; using UnityEngine.InputSystem; public class Example : MonoBehaviour { Rigidbody m_Rigidbody;
void Start() { //Attach this script to a GameObject. Ensure that it has a Rigidbody component. m_Rigidbody = GetComponent<Rigidbody>(); }
void Update() { //Press the space key to switch the collision detection mode if (Keyboard.current.spaceKey.wasPressedThisFrame) SwitchCollisionDetectionMode(); }
//Switch between the different Collision Detection Modes void SwitchCollisionDetectionMode() { switch (m_Rigidbody.collisionDetectionMode) { //If the current mode is continuous, switch it to continuous dynamic mode case CollisionDetectionMode.Continuous: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousDynamic; break; //If the current mode is continuous dynamic, switch it to continuous speculative case CollisionDetectionMode.ContinuousDynamic: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.ContinuousSpeculative; break;
// If the current mode is continuous speculative, switch it to discrete mode case CollisionDetectionMode.ContinuousSpeculative: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Discrete; break;
//If the current mode is discrete, switch it to continuous mode case CollisionDetectionMode.Discrete: m_Rigidbody.collisionDetectionMode = CollisionDetectionMode.Continuous; break; } } }