AssetDatabase.GetMainAssetTypeFromGUID
Declaration
public static Type GetMainAssetTypeFromGUID(GUID guid);Параметры
| Параметр | Описание |
|---|---|
| ГУИД | GUID ассета. |
Возвращаемое значение
Тип Возвращает тип основного объекта ассета с guid.
Описание
Получает тип основного объекта данного ассета.
using System.Collections.Generic; using UnityEngine; using UnityEditor;
public class AssetDatabaseExamples : MonoBehaviour { [MenuItem("AssetDatabase/Print Type Count")] static void GetAllAssetTypeCount() { var typeCount = new Dictionary<string, uint>(); //Put all the types that were found in the typeCount dictionary and increment their count foreach (var guid in AssetDatabase.FindAssets("", new []{"Assets"})) { var typeString = AssetDatabase.GetMainAssetTypeFromGUID(new GUID(guid)).ToString(); if (typeCount.ContainsKey(typeString)) typeCount[typeString]++; else typeCount.Add(typeString, 1); } //Print types and their count into the Unity Console foreach (var element in typeCount) { Debug.Log(element); } } }