Unity 6.3
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PlistElement.AsArray

Declaration

public iOS.Xcode.PlistElementArray AsArray();

Возвращаемое значение

PlistElementArray Элемент как PlistElementArray.

Описание

Функция удобства для преобразования в элемент массива.

Метод эквивалентен (PlistElementArray) el. Бросает исключение, если элемент не является PlistElementArray.

using UnityEditor;
using UnityEditor.Callbacks;
using UnityEditor.iOS.Xcode;

public class PlistElementAsArrayExample { [PostProcessBuild] public static void AsArrayExample(BuildTarget buildTarget, string pathToBuiltProject) { if (buildTarget == BuildTarget.iOS) { // Read the contents of the Info.plist file that was generated during the build string plistPath = pathToBuiltProject + "/Info.plist"; PlistDocument plist = new PlistDocument(); plist.ReadFromFile(plistPath); // Get root plist element PlistElementDict rootDict = plist.root;

// Retrieve the supported orientations entry (which is called "UISupportedInterfaceOrientations" in the plist) var orientations = rootDict["UISupportedInterfaceOrientations"];

// Use the AsArray helper method to convert the element to an array PlistElementArray orientationsArray = orientations.AsArray(); // Add Portrait and PortraitUpsideDown as additional supported orientations orientationsArray.AddString("UIInterfaceOrientationPortrait"); orientationsArray.AddString("UIInterfaceOrientationPortraitUpsideDown");

// Write the changes to the Info.plist file plist.WriteToFile(plistPath); } } }