Unity 6.3
0 онлайн 76 гостей 3 в системе
Вход

VisualEffect.SendEvent

Declaration

public void SendEvent(int eventNameID);
public void SendEvent(string eventName);
public void SendEvent(int eventNameID, VFX.VFXEventAttribute eventAttribute);
public void SendEvent(string eventName, VFX.VFXEventAttribute eventAttribute);

Параметры

Параметр Описание
eventName Название события.
eventNameID ID события. Это тот же ID, который возвращает Shader.PropertyToID.
eventAttribute Может быть null или VFXEventAttribute. Чтобы создать VFXEventAttribute, используйте VisualEffect.CreateVFXEventAttribute.

Описание

Используйте этот метод для отправки события с настраиваемым именем.

// The following example triggers the default visual effect play event once every second.
using UnityEngine;
using UnityEngine.VFX;
public class SendEventExample : MonoBehaviour
{
    public VisualEffect m_VisualEffect;
    private float m_Waiting = 1.0f;

private void Update() { if (m_VisualEffect) { m_Waiting -= Time.deltaTime; if (m_Waiting < 0.0f) { m_Waiting = 1.0f; m_VisualEffect.SendEvent(VisualEffectAsset.PlayEventID); } } } }
// The following example triggers multiple events during the same frame every second.
using UnityEngine;
using UnityEngine.VFX;

public class SendEventExample : MonoBehaviour { public VisualEffect m_VisualEffect; private float m_Waiting = 1.0f; private int m_SpawnCountIdentifier; private int m_ColorIdentifier; private int m_EventNameIdentifier;

private void Start() { m_SpawnCountIdentifier = Shader.PropertyToID("spawnCount"); m_ColorIdentifier = Shader.PropertyToID("color"); m_EventNameIdentifier = Shader.PropertyToID("direct"); }

private void Update() { if (m_VisualEffect) { m_Waiting -= Time.deltaTime; if (m_Waiting < 0.0f) { m_Waiting = 1.0f; var eventAttribute = m_VisualEffect.CreateVFXEventAttribute(); // Red eventAttribute.SetFloat(m_SpawnCountIdentifier, 1); eventAttribute.SetVector3(m_ColorIdentifier, new Vector3(1, 0, 0)); m_VisualEffect.SendEvent(m_EventNameIdentifier, eventAttribute); // Blue eventAttribute.SetFloat(m_SpawnCountIdentifier, 3); eventAttribute.SetVector3(m_ColorIdentifier, new Vector3(0, 0, 1)); m_VisualEffect.SendEvent(m_EventNameIdentifier, eventAttribute); // Green eventAttribute.SetFloat(m_SpawnCountIdentifier, 2); eventAttribute.SetVector3(m_ColorIdentifier, new Vector3(0, 1, 0)); m_VisualEffect.SendEvent(m_EventNameIdentifier, eventAttribute); } } } }