Cloth.useGravity
Declaration
public bool useGravity;Описание
Должна ли гравитация влиять на имитацию ткани?
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Example() { // Dont use gravity on this cloth regardless if is Interactive or Skinned. transform.GetComponent<Cloth>().useGravity = false; } }