Unity 6.3
0 онлайн 83 гостей 3 в системе
Вход

Assert.AreEqual

Declaration

public static void AreEqual(Object expected, Object actual, string message);
public static void AreEqual(sbyte expected, sbyte actual, string message);
public static void AreEqual(byte expected, byte actual, string message);
public static void AreEqual(char expected, char actual, string message);
public static void AreEqual(short expected, short actual, string message);
public static void AreEqual(ushort expected, ushort actual);
public static void AreEqual(sbyte expected, sbyte actual);
public static void AreEqual(byte expected, byte actual);
public static void AreEqual(char expected, char actual);
public static void AreEqual(short expected, short actual);
public static void AreEqual(ushort expected, ushort actual, string message);
public static void AreEqual(int expected, int actual, string message);
public static void AreEqual(uint expected, uint actual);
public static void AreEqual(int expected, int actual);
public static void AreEqual(uint expected, uint actual, string message);
public static void AreEqual(long expected, long actual);
public static void AreEqual(long expected, long actual, string message);
public static void AreEqual(ulong expected, ulong actual);
public static void AreEqual(ulong expected, ulong actual, string message);
public static void AreEqual(T expected, T actual);
public static void AreEqual(T expected, T actual, string message);
public static void AreEqual(T expected, T actual, string message, IEqualityComparer<T> comparer);

Параметры

Параметр Описание
ожидаемые Предполагаемое значение Assert.
Фактическая численность Точное значение Assert.
сообщение Строка используется для описания Assert.
сравнить Метод сравнения аргументов expected и actual, имеющих одинаковое значение.

Описание

Утверждает, что значения равны.

Показать сообщение, если expected и actual не равны. Если сравнитель не указан, используется EqualityComparer<T>.Default.

using UnityEngine;
using UnityEngine.Assertions;

public class AssertionExampleClass : MonoBehaviour { void Update() { // Make sure the Game Object is always tagged as "Player" Assert.AreEqual("Player", gameObject.tag); } }

Еще один пример:

using UnityEngine;
using UnityEngine.Assertions;

// Assert.AreEqual and Assert.AreNotEqual example // // Compare 32 to 32. AreNotEqual prints message. // Compare 32 to 33. AreEqual prints message.

public class Example : MonoBehaviour { void Start() { int expectedInt = 32; int actualInt = 32;

// Do not show message (32 is equal to 32). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Show message (32 is equal to 32). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt);

actualInt = 33;

// Show message (32 is not equal to 33). Assert.AreEqual(expectedInt, actualInt, "AreEqual: " + expectedInt + " equals " + actualInt);

// Do not show message (32 is not equal to 33). Assert.AreNotEqual(expectedInt, actualInt, "AreNotEqual: " + expectedInt + " not equal to " + actualInt); } }

И еще один пример:

using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Assertions;

// Assertion.Assert.AreEqual example // // Compare Vector2Int Assert using IEqualityComparer.

public class Example : MonoBehaviour { // Implement the EqualityComparer class. class EqualityComparer : IEqualityComparer<Vector2Int> { // Compare two Vector2Int structures. // These represent the expected and actual values. public bool Equals(Vector2Int v1, Vector2Int v2) { if ((v1.x == v2.x) && (v1.y == v2.y)) { return true; } else { return false; } }

public int GetHashCode(Vector2Int v) { int vCode = v.x ^ v.y; return vCode.GetHashCode(); } }

void Start() { // Creates three Vector2Int structures. v1 and v3 have equal values. Vector2Int v1 = new Vector2Int(1, 2); Vector2Int v2 = new Vector2Int(2, 1); Vector2Int v3 = new Vector2Int(1, 2);

// Display missing matches between the three Vector2Int structures. EqualityComparer comparer = new EqualityComparer();

Debug.Log("Comparison of v1 against v2"); Assert.AreEqual(v1, v2, "v1 does not matches v2", comparer); Assert.AreNotEqual(v1, v2, "v1 matches v2", comparer);

Debug.Log("Comparison of v1 against v3"); Assert.AreEqual(v1, v3, "v1 does not matches v3", comparer); Assert.AreNotEqual(v1, v3, "v1 matches v3", comparer);

Debug.Log("Comparison of v2 against v3"); Assert.AreEqual(v2, v3, "v2 does not matches v3", comparer); Assert.AreNotEqual(v2, v3, "v2 matches v3", comparer); } }