WebCamTexture.Play
Declaration
public void Play();Описание
Запускает камеру.
Вызов Application.RequestUserAuthorization перед созданием WebCamTexture.
// Starts the default camera and assigns the texture to the current renderer using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { void Start() { WebCamTexture webcamTexture = new WebCamTexture(); Renderer renderer = GetComponent<Renderer>(); renderer.material.mainTexture = webcamTexture; webcamTexture.Play(); } }