Rigidbody.GetRelativePointVelocity
Declaration
public Vector3 GetRelativePointVelocity(Vector3 relativePoint);Описание
Скорость относительно жесткого тела в точке relativePoint.
GetRelativePointVelocity будет учитывать angularVelocity жесткого тела при расчете скорости.
using UnityEngine; using System.Collections;
public class ExampleClass : MonoBehaviour { public Rigidbody rb;
void Start() { rb = GetComponent<Rigidbody>(); }
// Get the velocity of a wheel, specified by its position in local space. // This method assumes that the wheel is a child of the Rigidbody, or that the wheel translates relative to the Rigidbody. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); } }