Unity 6.3
0 онлайн 67 гостей 3 в системе
Вход

Rigidbody.GetRelativePointVelocity

Declaration

public Vector3 GetRelativePointVelocity(Vector3 relativePoint);

Описание

Скорость относительно жесткого тела в точке relativePoint.

GetRelativePointVelocity будет учитывать angularVelocity жесткого тела при расчете скорости.

using UnityEngine;
using System.Collections;

public class ExampleClass : MonoBehaviour { public Rigidbody rb;

void Start() { rb = GetComponent<Rigidbody>(); }

// Get the velocity of a wheel, specified by its position in local space. // This method assumes that the wheel is a child of the Rigidbody, or that the wheel translates relative to the Rigidbody. Vector3 CalcWheelVelocity(Vector3 localWheelPos) { return rb.GetRelativePointVelocity(localWheelPos); } }