Unity 6.3
0 онлайн 91 гостей 3 в системе
Вход

ParticleSystem.CollisionModule.AddPlane

Declaration

public void AddPlane(Transform transform);

Параметры

Параметр Описание
преобразование Самолет, чтобы добавить.

Описание

Добавление плоскости столкновения для использования с Particle System.

using UnityEngine;
using System.Collections;

[RequireComponent(typeof(ParticleSystem))] public class ExampleClass : MonoBehaviour { private ParticleSystem ps;

void Start() { ps = GetComponent<ParticleSystem>();

var collision = ps.collision; collision.enabled = true; collision.type = ParticleSystemCollisionType.Planes; collision.mode = ParticleSystemCollisionMode.Collision3D;

var collider = GameObject.CreatePrimitive(PrimitiveType.Plane); collider.transform.parent = ps.transform; collider.transform.localPosition = new Vector3(0.0f, 0.0f, 5.0f); collider.transform.localScale = new Vector3(20.0f, 20.0f, 20.0f); collider.transform.localRotation = Quaternion.Euler(new Vector3(-90.0f, 0.0f, 0.0f));

collision.AddPlane(collider.transform); } }