MonoBehaviour.didAwake
Declaration
public bool didAwake;Описание
Возвращает логическое значение, которое указывает, была ли вызвана функция Awake.
using UnityEngine;
public class NewBehaviourScript : MonoBehaviour { void Awake() { // Code is within Awake, therefore will print 'true', as Awake was called. Debug.Log(this.didAwake); }
void Start() { // Will print 'true', as Start is called after Awake. Debug.Log(this.didAwake); } }