Unity 6.3
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AudioHighPassFilter.cutoffFrequency

Declaration

public float cutoffFrequency;

Описание

Высокая пропускная способность частоты в Гц. 10.0 до 22000.0. По умолчанию = 5000.0.

using UnityEngine;

[RequireComponent(typeof(AudioSource))] [RequireComponent(typeof(AudioHighPassFilter))] public class Example : MonoBehaviour { // Moves the cuttoutFrequency from 10 to 22000 following a Sinus function // Attach this to an audio source with a HighPassFilter to listen it working.

void Update() { GetComponent<AudioHighPassFilter>().cutoffFrequency = (Mathf.Sin(Time.time) * 11010 + 11000); } }